Prototyping user experiences

My previous post on user experience methodology was on wireframing. I described my preferred method of sketching, or ‘low–fidelity wireframing’ (or the appropriate fidelity of wireframing’, depending on how you look at it). I wrote that wireframing should be quick, throwaway, collaborative and iterative: the first step in a process leading on to the much more serious business of prototyping. Continue reading